View Full Version : Escape from Kilmainham Gaol Part 2 - The Evidence Room

06-01-2009, 22:57:30
This is the sequel to the first episode (http://www.gamershood.com/forum/showthread.php?t=14845).
You are still trapped in Ireland’s Kilmainham Gaol, taking the fall
for Simeon Meade. Before you can leave however, you need to find the
evidence that implicates the Meade family.
A Myst-style point-and-click escape-the-room puzzle adventure game
with a dark, black-and-white look and moody music.

Play Here (http://casualmob.com/content/escape-kilmainham-part-2-evidence-room)

Please use spoilers to give hints:
Enter text here...

Please do not post a video walkthrough for 7 days.

06-02-2009, 01:29:37
Site loads but game does not. Yes, I hit refresh.

06-02-2009, 01:35:17
Strange, it loaded fine when I posted it, but now it doesn't :S
*Goes to look for an alternative link for now*

Haven't found any yet :(

06-02-2009, 01:39:47
refreshed plenty of times, site loads but no game, ah well

06-02-2009, 02:23:59
I've seen that the the poster has updated the game, and might have done something wrong.
I've left a message in his guestbook, and I hope that they will fix it soon.

Yay, they have fixed it :D

Nobody plays since 2 hours, and I'm stuck with the lockers and the enigma code :(
Guess I'll check back tomorrow.

06-02-2009, 09:55:25
hi i am too by the locker completly stuck but hey try figure it out together i think the code for them has something to do wit the clip board

did you find the knife

Uncle Rim
06-02-2009, 10:59:26
The knife is used to open a lock. You need to open two locked doors before you can open the safe.

Go past the cells and you will find a locked door at the end. Use the knife twice on each stud and they will fall out. Then is is a matter of lining up the tumblers so the centre pin can move.

There is the code mentioned on the clipboard. To get it, you need to have all three needles pointing up. (There is a manual in the other locked room if you need it). There is a manual to the enigma machine. There is also a weapons case with a key in it. Work the key through the maze until you can take it from the top left hand corner.

06-02-2009, 11:51:31
And I've got the evidence! Took a couple of tries on that dang electric thingy, but all done.