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View Full Version : Hapland 2



GamersHood
05-24-2005, 00:25:20
Link:

http://www.gamershood.com/flashgames/246

or

http://www.addictinggames.com/hapland2.html

Version 2

JAn
05-25-2005, 09:16:04
Hallo ihr da. k?nntet ihr mal eine komplettl?sung ins forum schreiben komm nicht mehr weiter.

Unregistered
05-25-2005, 09:21:14
Hallo ihr da. k?nntet ihr mal eine komplettl?sung ins forum schreiben komm nicht mehr weiter.

Please English ;)

Unregistered
05-25-2005, 14:40:37
hi i don't knowe how go to door top of top of the screen.
Sorry my eanglish it's no good.

Unregistered
05-25-2005, 15:52:22
Schau mal bei Flash Gamez http://flash.plasticthinking.org/2005/05/hapland-2.html nach. Ist die beste dt. Seite f?r Flasgames.

Unregistered
05-25-2005, 21:59:47
I have no idea what 2 do im stuck on t6he first stage i dont know anything

Unregistered01
05-25-2005, 22:57:52
JAn Guest obviously wanted a complete walk through... actually I could do with one too!
Or at least a few hints I am sooo stuck on this!
Thanks for any help!

Unregistered
05-25-2005, 23:28:09
Make the guy furtherst to the right jump through the hole. Turn the plate with the green arrow around so that the red circle appears again. Click the crate next to the guy and a green ball (bomb) rolls out, quickly start clicking the up arrow so that the red circle glows. This will throw the bomb at the door and break it. Now move the pink thing so that it forms a ramp. Click the guy and he will walk into the house and light the window. Open the window and it will scare the blob away. Do the step with the bird as the one above me wrote and make the blob go left. "]Make the guy furtherst to the right jump through the hole. Turn the plate with the green arrow around so that the red circle appears again. Click the crate next to the guy and a green ball (bomb) rolls out, quickly start clicking the up arrow so that the red circle glows. This will throw the bomb at the door and break it. Now move the pink thing so that it forms a ramp. Click the guy and he will walk into the house and light the window. Open the window and it will scare the blob away. Do the step with the bird as the one above me wrote and make the blob go left.

Don't kow if that's right or not...

Unregistered
05-27-2005, 01:44:26
what do after that?i can only get the guy drop the fish and whats with the lil plugs under ground

Active
05-27-2005, 01:54:19
Ok, i found a walkthrough:

Click the post with the red dot so turns to a green arrow. Open the trapdoor (which is next to the post) then click the yellow arrow to move the stickman. He falls through the trapdoor and is in between two crates. Click the post to turn the green arrow back to a red dot.

The next part requires some timing (there is a lot of it in this game!) Click the crate with the yellow sticker on. A bomb rolls out which is picked up by the stickman. Count one second and when the stickman has an explaination mark above his head, click the yellow arrow. This blows the bomb to right and blows off the door of the house. (The arrow next to the house is destroyed. It can be saved if you've got some good timing and reflexes, but this isn't required.) Click the pink slab three times. Then click the stickman. He'll walk into the house on the right.

Click the underground switch. Press the blue, right arrow which rotates a wheel under the stairs. Clicking the stairs moves them to the right. Press the doorbell and the stickman will climb up to a lever.

Click the switch next to the castle at the top left of the screen. Click the light so it focuses on three canonballs. A little bit of timing is now required. Click the bird which'll pick up a cannonball. As it is approaching the first cloud click the cloud. This'll make the bird drop the cannonball onto the aerials, causing them to shortcircuit and explode. BOOM. Click on the first cloud for a second time. Repeat the bird/cannonball routine for the second cloud. This places the cannonball into a catapult contraption.

More timing required on the next part... Click the first cloud, this will cause it to explode. As soon as possible click the stickman next to the catapult. This fires the cannonball through the burning cloud, causing it to set alight. This firery cannonball burns the flag, bounces around a little and explodes the mine which is indoors.

Now, turn your attention to the stickmen on the left. Click the top stickman who will walk (and fall) down the stairs. Some more timing is required here... Ready? Open the trapdoor on the top left, press the fan (purple thing in the middle column) when the moth is inline with it. This'll cause the moth to fly through the fan. As it's distracting the stickman by the lever click the stickman who has just fallen down the stairs. He'll now walk safely under the crate.

Click the stickman on the far left. He falls down to the bottom level and stands by a lever. Switch the arrow below so it's pointing to the right, and click the stickman. This'll cause a wave machine effect on the water. Click the middle stickman to open the trapdoor. The next part requires some more timing... ready? OK, click the top stickman so the crate drops. A fish will fall out. When the fish is level with the bottom step click the underwater wooden spike.

Turn off the wave generator by clicking on the stickman in the bottom left. Click the stickman holding the fishing rod. He will winde in his catch, eat it and spring up to the top of the castle. Click him again to make in enter the top door. This lights up the first torch. Click the switch underneath the lit torch to complete this part of the circuit.

Back to the right hand side. Click post so the green arrow is displayed, and then click the yellow arrow which is underneath. This will send the stickman back into the house. Open the window. The stickman slames the window which'll cause the blob to fall down to the ground. Turn the wave machine back on, so the waves are travelling to the right. Click the blob. It will consume the first crate and jump over the second. It will slide down the hill and explode on the underwater mine.

Final stage now. Click the little left blue arrow (underground) then click the stairs making them move next to the remaining crate. This requires some timing. Ring the doorbell. The stickman will come out. When the stickman reaches the top of the stairs click the crate it's next to. The stickman jumps into a jeep and drives out the other side. When the jeep is near the bottom of the pond click wooden spike, allowing it to pass. The stickman will climb out, up the stairs and into the door. This lights the second torch.

click the switch underneath the second lit torch and the portal is open. 10/10! Well done, you've successfully read what I typed


Hope that gonna help you
Thx trovster.com

Unregistered
08-28-2005, 10:27:16
I've tried but blob dosn't blow at the mine. Can your help me? Or maybe i understand something wrong because i'm from Poland...... Kurcze musiałem to napisać?

MountainDewMan
08-28-2005, 23:46:02
Turn off the water current

scarlet
09-14-2005, 17:30:53
Ok, i found a walkthrough:

Click the post with the red dot so turns to a green arrow. Open the trapdoor (which is next to the post) then click the yellow arrow to move the stickman. He falls through the trapdoor and is in between two crates. Click the post to turn the green arrow back to a red dot.

The next part requires some timing (there is a lot of it in this game!) Click the crate with the yellow sticker on. A bomb rolls out which is picked up by the stickman. Count one second and when the stickman has an explaination mark above his head, click the yellow arrow. This blows the bomb to right and blows off the door of the house. (The arrow next to the house is destroyed. It can be saved if you've got some good timing and reflexes, but this isn't required.) Click the pink slab three times. Then click the stickman. He'll walk into the house on the right.

Click the underground switch. Press the blue, right arrow which rotates a wheel under the stairs. Clicking the stairs moves them to the right. Press the doorbell and the stickman will climb up to a lever.

Click the switch next to the castle at the top left of the screen. Click the light so it focuses on three canonballs. A little bit of timing is now required. Click the bird which'll pick up a cannonball. As it is approaching the first cloud click the cloud. This'll make the bird drop the cannonball onto the aerials, causing them to shortcircuit and explode. BOOM. Click on the first cloud for a second time. Repeat the bird/cannonball routine for the second cloud. This places the cannonball into a catapult contraption.

More timing required on the next part... Click the first cloud, this will cause it to explode. As soon as possible click the stickman next to the catapult. This fires the cannonball through the burning cloud, causing it to set alight. This firery cannonball burns the flag, bounces around a little and explodes the mine which is indoors.

Now, turn your attention to the stickmen on the left. Click the top stickman who will walk (and fall) down the stairs. Some more timing is required here... Ready? Open the trapdoor on the top left, press the fan (purple thing in the middle column) when the moth is inline with it. This'll cause the moth to fly through the fan. As it's distracting the stickman by the lever click the stickman who has just fallen down the stairs. He'll now walk safely under the crate.

Click the stickman on the far left. He falls down to the bottom level and stands by a lever. Switch the arrow below so it's pointing to the right, and click the stickman. This'll cause a wave machine effect on the water. Click the middle stickman to open the trapdoor. The next part requires some more timing... ready? OK, click the top stickman so the crate drops. A fish will fall out. When the fish is level with the bottom step click the underwater wooden spike.

Turn off the wave generator by clicking on the stickman in the bottom left. Click the stickman holding the fishing rod. He will winde in his catch, eat it and spring up to the top of the castle. Click him again to make in enter the top door. This lights up the first torch. Click the switch underneath the lit torch to complete this part of the circuit.

Back to the right hand side. Click post so the green arrow is displayed, and then click the yellow arrow which is underneath. This will send the stickman back into the house. Open the window. The stickman slames the window which'll cause the blob to fall down to the ground. Turn the wave machine back on, so the waves are travelling to the right. Click the blob. It will consume the first crate and jump over the second. It will slide down the hill and explode on the underwater mine.

Final stage now. Click the little left blue arrow (underground) then click the stairs making them move next to the remaining crate. This requires some timing. Ring the doorbell. The stickman will come out. When the stickman reaches the top of the stairs click the crate it's next to. The stickman jumps into a jeep and drives out the other side. When the jeep is near the bottom of the pond click wooden spike, allowing it to pass. The stickman will climb out, up the stairs and into the door. This lights the second torch.

click the switch underneath the second lit torch and the portal is open. 10/10! Well done, you've successfully read what I typed


Hope that gonna help you
Thx trovster.com
THANK YOU THANKYOOU THANK YOU YOU YOU
i have been playing this game :'( for ages i finally acomplish it ;) :)

BRIAN123
09-24-2005, 12:03:47
Ok, i found a walkthrough:

Click the post with the red dot so turns to a green arrow. Open the trapdoor (which is next to the post) then click the yellow arrow to move the stickman. He falls through the trapdoor and is in between two crates. Click the post to turn the green arrow back to a red dot.

The next part requires some timing (there is a lot of it in this game!) Click the crate with the yellow sticker on. A bomb rolls out which is picked up by the stickman. Count one second and when the stickman has an explaination mark above his head, click the yellow arrow. This blows the bomb to right and blows off the door of the house. (The arrow next to the house is destroyed. It can be saved if you've got some good timing and reflexes, but this isn't required.) Click the pink slab three times. Then click the stickman. He'll walk into the house on the right.

Click the underground switch. Press the blue, right arrow which rotates a wheel under the stairs. Clicking the stairs moves them to the right. Press the doorbell and the stickman will climb up to a lever.

Click the switch next to the castle at the top left of the screen. Click the light so it focuses on three canonballs. A little bit of timing is now required. Click the bird which'll pick up a cannonball. As it is approaching the first cloud click the cloud. This'll make the bird drop the cannonball onto the aerials, causing them to shortcircuit and explode. BOOM. Click on the first cloud for a second time. Repeat the bird/cannonball routine for the second cloud. This places the cannonball into a catapult contraption.

More timing required on the next part... Click the first cloud, this will cause it to explode. As soon as possible click the stickman next to the catapult. This fires the cannonball through the burning cloud, causing it to set alight. This firery cannonball burns the flag, bounces around a little and explodes the mine which is indoors.

Now, turn your attention to the stickmen on the left. Click the top stickman who will walk (and fall) down the stairs. Some more timing is required here... Ready? Open the trapdoor on the top left, press the fan (purple thing in the middle column) when the moth is inline with it. This'll cause the moth to fly through the fan. As it's distracting the stickman by the lever click the stickman who has just fallen down the stairs. He'll now walk safely under the crate.

Click the stickman on the far left. He falls down to the bottom level and stands by a lever. Switch the arrow below so it's pointing to the right, and click the stickman. This'll cause a wave machine effect on the water. Click the middle stickman to open the trapdoor. The next part requires some more timing... ready? OK, click the top stickman so the crate drops. A fish will fall out. When the fish is level with the bottom step click the underwater wooden spike.

Turn off the wave generator by clicking on the stickman in the bottom left. Click the stickman holding the fishing rod. He will winde in his catch, eat it and spring up to the top of the castle. Click him again to make in enter the top door. This lights up the first torch. Click the switch underneath the lit torch to complete this part of the circuit.

Back to the right hand side. Click post so the green arrow is displayed, and then click the yellow arrow which is underneath. This will send the stickman back into the house. Open the window. The stickman slames the window which'll cause the blob to fall down to the ground. Turn the wave machine back on, so the waves are travelling to the right. Click the blob. It will consume the first crate and jump over the second. It will slide down the hill and explode on the underwater mine.

Final stage now. Click the little left blue arrow (underground) then click the stairs making them move next to the remaining crate. This requires some timing. Ring the doorbell. The stickman will come out. When the stickman reaches the top of the stairs click the crate it's next to. The stickman jumps into a jeep and drives out the other side. When the jeep is near the bottom of the pond click wooden spike, allowing it to pass. The stickman will climb out, up the stairs and into the door. This lights the second torch.

click the switch underneath the second lit torch and the portal is open. 10/10! Well done, you've successfully read what I typed


Hope that gonna help you
Thx trovster.com
THANKS SOO MUCH

Unregistered
11-19-2005, 23:02:01
Ok, i found a walkthrough:

Click the post with the red dot so turns to a green arrow. Open the trapdoor (which is next to the post) then click the yellow arrow to move the stickman. He falls through the trapdoor and is in between two crates. Click the post to turn the green arrow back to a red dot.

The next part requires some timing (there is a lot of it in this game!) Click the crate with the yellow sticker on. A bomb rolls out which is picked up by the stickman. Count one second and when the stickman has an explaination mark above his head, click the yellow arrow. This blows the bomb to right and blows off the door of the house. (The arrow next to the house is destroyed. It can be saved if you've got some good timing and reflexes, but this isn't required.) Click the pink slab three times. Then click the stickman. He'll walk into the house on the right.

Click the underground switch. Press the blue, right arrow which rotates a wheel under the stairs. Clicking the stairs moves them to the right. Press the doorbell and the stickman will climb up to a lever.

Click the switch next to the castle at the top left of the screen. Click the light so it focuses on three canonballs. A little bit of timing is now required. Click the bird which'll pick up a cannonball. As it is approaching the first cloud click the cloud. This'll make the bird drop the cannonball onto the aerials, causing them to shortcircuit and explode. BOOM. Click on the first cloud for a second time. Repeat the bird/cannonball routine for the second cloud. This places the cannonball into a catapult contraption.

More timing required on the next part... Click the first cloud, this will cause it to explode. As soon as possible click the stickman next to the catapult. This fires the cannonball through the burning cloud, causing it to set alight. This firery cannonball burns the flag, bounces around a little and explodes the mine which is indoors.

Now, turn your attention to the stickmen on the left. Click the top stickman who will walk (and fall) down the stairs. Some more timing is required here... Ready? Open the trapdoor on the top left, press the fan (purple thing in the middle column) when the moth is inline with it. This'll cause the moth to fly through the fan. As it's distracting the stickman by the lever click the stickman who has just fallen down the stairs. He'll now walk safely under the crate.

Click the stickman on the far left. He falls down to the bottom level and stands by a lever. Switch the arrow below so it's pointing to the right, and click the stickman. This'll cause a wave machine effect on the water. Click the middle stickman to open the trapdoor. The next part requires some more timing... ready? OK, click the top stickman so the crate drops. A fish will fall out. When the fish is level with the bottom step click the underwater wooden spike.

Turn off the wave generator by clicking on the stickman in the bottom left. Click the stickman holding the fishing rod. He will winde in his catch, eat it and spring up to the top of the castle. Click him again to make in enter the top door. This lights up the first torch. Click the switch underneath the lit torch to complete this part of the circuit.

Back to the right hand side. Click post so the green arrow is displayed, and then click the yellow arrow which is underneath. This will send the stickman back into the house. Open the window. The stickman slames the window which'll cause the blob to fall down to the ground. Turn the wave machine back on, so the waves are travelling to the right. Click the blob. It will consume the first crate and jump over the second. It will slide down the hill and explode on the underwater mine.

Final stage now. Click the little left blue arrow (underground) then click the stairs making them move next to the remaining crate. This requires some timing. Ring the doorbell. The stickman will come out. When the stickman reaches the top of the stairs click the crate it's next to. The stickman jumps into a jeep and drives out the other side. When the jeep is near the bottom of the pond click wooden spike, allowing it to pass. The stickman will climb out, up the stairs and into the door. This lights the second torch.

click the switch underneath the second lit torch and the portal is open. 10/10! Well done, you've successfully read what I typed


Hope that gonna help you
Thx trovster.com

THANK YOU for that walkthrough! 10/10 sticks saved... sounds like the game Lemmings =P

Theddy
01-06-2006, 20:55:17
I Missed Opening The Spike Underwater :'( :'( :'( :'(

Unregistered
02-12-2006, 21:27:38
Man...
I hate when I miss something crucial and I need to go all the way back from de begining.
:-C

unknown
02-23-2006, 00:31:43
Ok, i found a walkthrough:

Click the post with the red dot so turns to a green arrow. Open the trapdoor (which is next to the post) then click the yellow arrow to move the stickman. He falls through the trapdoor and is in between two crates. Click the post to turn the green arrow back to a red dot.

The next part requires some timing (there is a lot of it in this game!) Click the crate with the yellow sticker on. A bomb rolls out which is picked up by the stickman. Count one second and when the stickman has an explaination mark above his head, click the yellow arrow. This blows the bomb to right and blows off the door of the house. (The arrow next to the house is destroyed. It can be saved if you've got some good timing and reflexes, but this isn't required.) Click the pink slab three times. Then click the stickman. He'll walk into the house on the right.

Click the underground switch. Press the blue, right arrow which rotates a wheel under the stairs. Clicking the stairs moves them to the right. Press the doorbell and the stickman will climb up to a lever.

Click the switch next to the castle at the top left of the screen. Click the light so it focuses on three canonballs. A little bit of timing is now required. Click the bird which'll pick up a cannonball. As it is approaching the first cloud click the cloud. This'll make the bird drop the cannonball onto the aerials, causing them to shortcircuit and explode. BOOM. Click on the first cloud for a second time. Repeat the bird/cannonball routine for the second cloud. This places the cannonball into a catapult contraption.

More timing required on the next part... Click the first cloud, this will cause it to explode. As soon as possible click the stickman next to the catapult. This fires the cannonball through the burning cloud, causing it to set alight. This firery cannonball burns the flag, bounces around a little and explodes the mine which is indoors.

Now, turn your attention to the stickmen on the left. Click the top stickman who will walk (and fall) down the stairs. Some more timing is required here... Ready? Open the trapdoor on the top left, press the fan (purple thing in the middle column) when the moth is inline with it. This'll cause the moth to fly through the fan. As it's distracting the stickman by the lever click the stickman who has just fallen down the stairs. He'll now walk safely under the crate.

Click the stickman on the far left. He falls down to the bottom level and stands by a lever. Switch the arrow below so it's pointing to the right, and click the stickman. This'll cause a wave machine effect on the water. Click the middle stickman to open the trapdoor. The next part requires some more timing... ready? OK, click the top stickman so the crate drops. A fish will fall out. When the fish is level with the bottom step click the underwater wooden spike.

Turn off the wave generator by clicking on the stickman in the bottom left. Click the stickman holding the fishing rod. He will winde in his catch, eat it and spring up to the top of the castle. Click him again to make in enter the top door. This lights up the first torch. Click the switch underneath the lit torch to complete this part of the circuit.

Back to the right hand side. Click post so the green arrow is displayed, and then click the yellow arrow which is underneath. This will send the stickman back into the house. Open the window. The stickman slames the window which'll cause the blob to fall down to the ground. Turn the wave machine back on, so the waves are travelling to the right. Click the blob. It will consume the first crate and jump over the second. It will slide down the hill and explode on the underwater mine.

Final stage now. Click the little left blue arrow (underground) then click the stairs making them move next to the remaining crate. This requires some timing. Ring the doorbell. The stickman will come out. When the stickman reaches the top of the stairs click the crate it's next to. The stickman jumps into a jeep and drives out the other side. When the jeep is near the bottom of the pond click wooden spike, allowing it to pass. The stickman will climb out, up the stairs and into the door. This lights the second torch.

click the switch underneath the second lit torch and the portal is open. 10/10! Well done, you've successfully read what I typed


Hope that gonna help you
Thx trovster.com





what switch underneath the sencond lit torch? and what portal? huh?

Killheart
02-27-2006, 05:44:09
This walkthrough has been removed due to the fact that I'm too lazy to write it. xD I'll try:

1. Click on the red dot sign to turn it into a green arrow.
2. Open the trap door.

3. Click on the yellow arrow to get the guy to fall in.
4. Click on the green arrow to turn it into a red dot.
5. Click on the box to the RIGHT of the guy (I'll call him Pete)
6. When an exclamation point goes above Pete's head, click on the yellow arrow to blow the grenade to the house.
7. Click on the pink thing on top of the box of grenades until it falls down.
8. Click on Pete. He'll climb up and enter his house.
9. Click on the window and scare the blob off.
10. Click on the blob and let the antenna thing kill it.
11. Click on the switch underground to turn on the light under the stairs.
12. Click on the arrow going RIGHT of the circular underground thing that just went on.
13. Click on the stairs.
14. Ring the doorbell until Pete comes out and climbs on the roof.
15. Click on the light WAAYY on the left-hand side of the screen.
16. Click on the switch to turn the light on.
17. WARNING, TIMING REQUIRED:
1. Click on the raven thingy and when it's about to go over Cloud #1, click on Cloud #1.
2. When the raven's back, click on it again, but this time click on Cloud #2 as the raven's about to go over.
3. Here's a neat part. When you click on a cloud three times, it explodes. Click on Cloud #1 once.
4. More timing. Click on Cloud #1 again, then click on the stickman by the catapult ASAP.
18. When the mine is destroyed, click on the guy by the used-to-be mine. He's Hunter.
19. Click on the trap door to the LEFT of where Hunter used to be.
20. WARNING, TIMING REQUIRED:
1. Start clicking right away on the little fan thing near where the guy came out with the moth (the guy's name is Alex).
2. As the moth goes through and bugs the other guy by the lever, click on Hunter immediately so he can cross under the suspended box safely.
21. When Hunter gets to the lever, click on him. Then click on Alex and wait for him to fall down.
22. Click on the guy who you made the moth bug so Hunter could cross safely (his name is Tyler) to make the box drop.
23. Click on the arrow under Alex so it points RIGHT.
24. WARNING, TIMING REQUIRED:
1. Click on the gate thingy that's underwater.
2. As fast as possible, click on Alex so the fish will get caught on the hook.
25. Click on Alex again to stop the current, then click the fisherman who will then eat the fish and hop onto the roof of that place.
26. Click on the fisherman again. and he'll go in the cave and light the first torch.
27. Now for the second torch. Y'know that underground lighted wheel thingy we used for the stairs? Click on the LEFT arrow on it, then click on the stairs.
28. Click on the red dot to turn it into a green arrow, then click on the yellow arrow so Pete goes back in his house.
29. Make sure you clicked on Alex and the current is going left.
30. Click on the doorbell so Pete comes out and starts climbing the stairs you moved.
31. WARNING, TIMING REQUIRED:
1. Right when Pete is about to go all the way up, click on the box so he falls in.
2. Pete'll bust out in a literal monster truck. Click on the underwater gate as soon as he touches water to provide enough time for it to open. Thanks to the LEFTward tide, the truck will float over the mine and go under the open gate. Pete will abandon the truck and climb up the stairs, go in the cave, and light the second torch.
32. Click on the two underground things with torched above them.
33. You've finished the game!

This walkthrough was painstakingly created from scratch by: Killheart (me).

Hope I helped. ^_^

Maiden
09-12-2006, 21:19:24
haha what the **** am i nevermnd =D

skylar10
01-02-2007, 05:07:06
:bis: :smile: woo hoo i beat i beat it i beat it! thank you so very much for the walkthourh i hated it when i messed up:bur2:

New1000
10-04-2007, 10:55:51
people i did both and they worked! Active and Killheart's walkthroughs make it through! so that means there are 2 ways you can win in hapland 2! thanx to Active and Killheart for both of there [different] walkthoughs to this game.