View Full Version : Baby TD

04-14-2010, 20:56:14
(tower defense / arcade)

Have all the babies sleep before they leave the room! Good luck :)

Play Here (http://www.gamershood.com/11793/strategy/baby-td)

http://i.imagehost.org/0678/baby_td.jpg (http://i.imagehost.org/view/0678/baby_td)

04-14-2010, 21:04:19
Wow, pretty hard, even on "easy mode" :o

04-15-2010, 01:44:55
I thought this was going to be a baby game... maybe a TD that I could win... Noooope!

04-15-2010, 01:46:22
Yes, it's very hard - I tried on easy mode 3 times, but failed very soon :o
There's just not enough money and the "towers" are all expensive :(
Otherwise it's a fun game idea - put babies to sleep in tower defense style :haha:

04-15-2010, 10:04:46
I got as far as wave 23 in the easy mode.

How many waves are there it seems neverending? :S

04-15-2010, 14:42:26
Don't know. I got overrun at wave 31. I found lullabye towers to be effective and used only those but it wasn't enough. I believe nightlight towers are for those ghosts that don't appear very often. Not sure what those bugs are that come the opposite direction or what to do about them.

04-15-2010, 15:25:14
I used lullabye towers and teddy bears. I didn't realise that the nightlight towers where effective on the ghosts.

I'm going to try this again.

Edit: I've just noticed that you can sell and upgrade items. That helps alot.

Edit2: Got as far as wave 37 this time in the easy level (I don't think!!)

04-15-2010, 18:10:21
That great! The upgrades surely do help. Need something that slows them down for sure. The ones that escape are always moving pretty fast. After 8 fully upped lullabyes and 2 nightlites I started using tv's. Didn't seem to do much for the high cost.

04-15-2010, 18:45:18
Lullabyes are definately the best item but I liked the teddies also. The TVs were rubbish!

I agree that something to slow down the babies would help, especially the wee horrors with the red hair :P

Edit: You can bring the speed down to 1

Edit 2: Made it! You have to finish 40 waves to complete easy level.