An experimental point and click type flash game. The puzzles try to reproduce the odd logic of dreams, where things make sense, but not quite. This logic becomes the underlying system of the game, which generates new puzzles procedurally whenever you start dreaming. The theme (being in a dream) is therefore embodied in the game design, which at the same time aims at introducing replayability in the adventure game genre.
Symon Game
Please use spoilers to give hints:
[spoiler]Enter text here[/spoiler]
Please do not post a video walkthrough for at least 7 days.
Symon Game
Please use spoilers to give hints:
[spoiler]Enter text here[/spoiler]
Please do not post a video walkthrough for at least 7 days.
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