View Full Version : Symon

09-03-2010, 13:13:04
An experimental point and click type flash game. The puzzles try to reproduce the odd logic of dreams, where things make sense, but not quite. This logic becomes the underlying system of the game, which generates new puzzles procedurally whenever you start dreaming. The theme (being in a dream) is therefore embodied in the game design, which at the same time aims at introducing replayability in the adventure game genre.

Symon Game (http://gambit.mit.edu/loadgame/summer2010/symon_play.php)

Please use spoilers to give hints:
Enter text here

Please do not post a video walkthrough for at least 7 days.

09-03-2010, 14:29:25
This game is sad, strange and challenging.
I like it.
And i finished all 3 dreams.

09-03-2010, 15:06:18
:sleeping:There are only three?:coffee:Three themes maybe:coffee:but there are many different dreams.:night:

09-03-2010, 18:20:16
I pick up items and then they dissapear and I can't do anything with them.

09-03-2010, 19:46:16
Have a masterly artisan hammering away and nothing else seems to be happening. Hmm..
Edit: restarted - now have "me" in hospital bed, a frog, a gravedigger .. and found items I pick up way down under dream. Have items wanted but they not exactly right and thus turned down. Need a key. washed a few things and that helped with one. Evidently I do not dream this way - its a struggle ... passing for now

09-11-2010, 00:11:43
i found this to be an interesting game...didnt kno there were multiple endings