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Nick Toldy: Legend of Dragon Peninsula

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  • Nick Toldy: Legend of Dragon Peninsula

    IN FRONT OF THE HOUSES
    - Take the KEY from under the doormat.
    - Go through the alley to the...

    BACKSIDE OF THE HOUSES
    - Take the HORSEHOES (on the ground).
    - Open the chest with the key and take the COFFEE and the PADLOCK.
    - Go all the way left to the...

    PRACTICE AREA
    - Talk to the guy, give him the form, talk to him again.
    - Take SPEAR and the LEATHER ARMOR on the left.
    - Use the spear on the dummy and then take the WOODEN ARM and WOODEN SWORD.
    - Use the spear to take the APPLE from the tree. Click the apple and you have a WORM.
    - Go all the way right and open the right door. And that also gives you a STRING.

    INSDE THE SMITHY
    - Take the HAMMER, TONGS and LIME.
    - Use the spear on the chandelier and take the WHEEL, CHAIN, CANDLES and HOOK.
    - Put the wooden sword on the sand to make a MOLD in the sand.
    - Put the horseshoes on the smoldering coal and then use the bellows to make the fire.
    - Use the tongs to get the HOT SWORD from the sand.
    - Put the sword on the anvil and use the hammer on it. Take it back with the tongs and make it hot again (use bellows) and then cool it (use tongs) in the bucket with water and take it back and now you have a real SWORD.
    - And now you can take the BUCKET too.
    - Go outside and through the alley back to...

    IN FRONT OF THE HOUSES
    - Use the sword on the rope of the boat to cut it.
    - Combine string with spear and then with hook and then with worm and now you have a FISHING ROD.
    - Go to the water on the left and use the fishing rod in the water at the bottom of the screen and now you have a BUCKET with HERRING.
    - Use the coffee on the parrot, talk to it and then take the PARROT. Also take the EYE-PATCH from the captain.
    - Go right 'on the docks' and lift the anchor and raise the sail of the boat so it will go left.
    - Lower the anchor and lift it again and take the TROLL HEAD.
    - Go through the alley to the...

    BACKSIDE OF THE HOUSES
    - Use the wooden arm in the stove on the right.
    - Go away and come back and now the water on the stove is boiling.
    - Put the leather armor in it and go in the door.

    INSIDE THE SMITHY
    - Put the bucket with herrings inside the chimney and go out.

    BACKSIDE OF THE HOUSES
    - Take the ARMOR back, it now has the right size.
    - In the door again

    INSIDE THE SMITHY
    - Take the bucket back from the chimney and now you have SMOKED HERRING
    - Go out and a bit to the left.
    - Talk to the men next to the mule and give him the smoked herring and talk again. And now the mule is yours.
    - Use the lime on the mule and now you have (not in the inventory though) a WHITE HORSE.
    - Go all the way left.

    PRACTICE AREA
    - Combine troll-head with eye-patch and give it to the guy. Talk to him and now you a KNIGHT PERMIT
    - Go right, throught the alley, all the way left and then up to...

    THE WILDERNESS
    - Go inside the...

    WITCH'S HUT
    - Talk to the witch and then take the FLOWERS from the table, the BOOK and FUNNEL from the bookcase.
    - Go out and right to the...

    CEMETRY
    - Click the graves to see who's burried there. Take the OLD SIGN and the OLD SIGN POST from above the right grave.
    - Go to and in the...

    WINDMILL (inside)
    - Combine the chain and padlock and now it's a CHAIN LASSO. Use it to go up by attaching it to the hook.
    - When up on the attic take the EGG from the birds nest and click the plank so it goes down (you can't take it).
    - Go down, out and in again and the cat has got the bird. Go up take the CAT and the BLUE FEATHERS.
    - Go back to the...

    WITCH'S HUT
    - Talk to the witch again.
    - Go back to the...

    CEMETRY
    - Use the book on the left grave, keep clicking and take the DIAMOND
    - Go back to the...

    WITCH'S HUT
    - Give the witch the old sign post, the egg, the diamond and the blue feathers. Talk to her and then you have the POTION
    - Go out and up to...

    THE CITY
    - Use the parrot on the gramophone and now it's a SINGING PARROT. Combine parrot with the funnel and now it's an AMPLIFIED SINGING PARROT. Use it on the gramophone to take the GRAMOPHONE.
    - Talk to the guard to see your knight permit is not good enough.
    - Go back to the...

    CEMETRY
    - Use the gramophone on the right grave and talk to the dead guy.
    - Combine the wooden sword with the old sign and put it on the grave. Put the candles and the flowers on the grave and talk again (use gramophone first) and he tells you the stamp is in the outhouse.
    - Go right and open the outhouse with the tongs and take the ROYAL STAMP.
    - Go back to the..

    THE CITY
    - Use the royal stamp on the permit and show it to the guard and you can go in.
    - Take the ROADKILL from the road.
    - Use the tongs to take a BOTTLE from the vending machine. Also click the vending machine to see the number 43.
    - Give (and talk) the bottle to the vendor in the shop next to the vending machine and you get the CLOTHES.
    - Go in the...

    TAVERN
    - Click the bull to see the number 32
    - Take the BUTTER from the table, the GUM from the bench.
    - Go right, talk to the guy and get the YEAST.
    - Go right and take the HAIR from the sink.
    - Go out and right.
    - Talk to the warden in front of the jail and now you're...

    INSIDE THE JAIL
    - Talk to the warden till he says he will get you food.
    - Talk to the other guy and then go through the poster and then back again.
    - The bread is now there, so take the BREAD and the BOWL. Also take the CLOTH STRIP from the pallet.
    - Put the bowl and then the bread in front of the mouse hole. Go through the poster and back again and you caught the MOUSE. Take it.
    - Combine mouse and cloth strip and use it to take the MOUSE TRAP next to the warden.
    - Combine mouse trap and cloth strip and use it on the drain to get a CHISEL.
    - Talk to the warden again and put the bowl back.
    - Go through the poster.
    - Use the chisel on the gate and go back
    - Talk to the warden again and again through the poster and now left and up.

    THE CITY
    - Go back to the jail.
    - Take the BAG and now your inventory is full again.
    - Take the KEY from the drawer and open the cell.
    - Talk to the lord again and give him potion. Talk again and now he's shaved. Combine gum and hair and put it on him, then put the roadkill on him and then the clothes. Talk again and go out and go right.
    - Look at the flag and see dragon head, horse head, swords.
    - Go in the...

    PALACE
    - On the fireplace, click dragon head, horse head and sword and go in the secret door.
    - Click the painting and see it's the vending machine, so set the dials on 4 and 3, click the red button and go in.
    - Click the painting and see it's the gramophone, look at the gramophone (little about item magnifier) and see the number 24, so set the dials on 2 and 4 and click the red button and go in.
    - Click the painting and see it's the bull, so set the dials on 3 and 2 and click the red button and go in.
    - Take the BRINGA FRAME from the desk. Read the blueprint and the drawnings and go all the way out and all the way back to...

    THE WITCH'S HUT
    - The witch is gone now and you can take the RED CURTAINS and the BROOM.
    - Go out and all the way back to...

    THE TAVERN
    - Use the red curtains on the bull and wait a while. Then take the SADDLE, the HORNS and the RED CURTAINS.
    - Go out and all the way back to...

    THE MILL
    - Go inside and take the BIG SACK and put it on the millstones.
    - Go out and put the bringa frame on the millstone outside. Then put the wheel on, then the horns and then the saddle. Now sit on it and use it.
    - Go inside and use the sack to take the FLOUR.
    - Go out and all the way back to...

    THE TAVERN
    - Go to the kitchen and put the flour and then yeast in the bowl with water.
    - Go outside and in again and take the DOUGH.
    - Put the dough inside the oven/fire.
    - Go outside and in again and take the BREAD (use the tongs).
    - Go out and in...

    THE PALACE
    - Go all the way to the top room and there go to the balcony.
    - Use the sword on the bread, then the butter on the slices and then the slices on the cat and you a CAT with BUTTER
    - Put the red curtains on the glider, then the broom and then the cat with butter and step on the glider.

    ON THE CLIFF
    - Put the fishing rod on the heart shaped rock to make a spot on the ground.
    - Use the sword to take WOOD from the bridge.
    - Use the hammer to take FLINTSTONE (on the black rock all the way left).
    - Put the wood on the spot, then the paper and then the flintstone and secret door appears.
    - Use the masterkey to go in.

    INSIDE THE TUNNELS
    - Take the PLANKS
    - Put the top switch/lever on the tracks to the right.
    - Go left and take the OIL.
    - Go left out.

    OUTSIDE THE TUNNELS
    - Go all the way left and click the switch/lever in front of the cart and the cart goes.
    - Go in again.

    INSIDE THE TUNNELS
    - The cart crashed there and now you can take COAL from the second from the top tunnel on the right.
    - Put the top switch/lever on the tracks back to left again.
    - Go left out.

    OUTSIDE THE TUNNELS
    - Take the DIRTY RAG (on top of the screen).
    - There on top of the screen go left and use the tongs to get a piece of BENT RAIL (from the end of the track).
    - Go to the furnace and put the coal in and then the oil and then use the flintstone on it.
    - The pipe is leaking steam so first go...

    INSIDE THE TUNNELS
    - Click the valve on the pipe on the wall.
    - Go out

    OUTSIDE THE TUNNELS
    - Fix the leaking pipe with the rag and then the tongs on it to make it tight.
    - Go inside.

    INSIDE THE TUNNELS
    - Turn the valve again. AND ALSO put the cable of the crank on the bottom track
    - Make sure the bottom switch goes right.

    OUTSIDE THE TUNNELS
    - Put the switch outside to the right.
    - Go to the cart and because the furnace is working now, you can fill the cart with rocks with the lever above it.
    - Now click the lever in front of the cart and now it goes with rocks.

    INSIDE THE TUNNELS
    - The cart broke the cable so now you can take the CRANK and a piece of CABLE.
    - Put the bottom switch to the left.

    OUTSIDE THE TUNNELS
    - Make sure the bottom switch there is to the right.
    - And the little top switch is left.
    - Let the cart (without rocks) go again and now it will break the brick wall and you can go in.

    DRAGON CAVE
    - Take the SPEARHEAD (under the skeleton).
    - Put the planks on the wood, put the bent rail on it, put the cable on it and then put the crank on it.
    - Combine the spearhead with the fishing rod/spear and now you have a BIG SPEAR. Put it on the crossbow you just build and kill the dragon.
    - Talk to the man inside the dragon, use the masterkey on the door behind him and you're out.
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