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Thread: Survey from Renegade

  1. #21
    child of light perhonen's Avatar
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    1/ What's your favourite room escape style game?
    Interesting, logical, good puzzle (sliders inclusive ) NO pixel hunting or absolutely unlogical things. I remember once there was a teddy bear sitting in the wall we had to find, or blender parts in another one. While finding hundreds of keys in some strange places is fun because thats what the game is made for.
    As my favoured so far I still remember cageling.
    2/ What did you like most about it?
    To keep me interested and interact with other players in the forums for days. Although I finally had to brute force the bells due to my absolute unmusical ears....
    3/ Is storyline important in this type of game?
    storyline is great advantage
    4/ Have you ever stopped playing a game because something in it offended you?
    YES! I don't remember the name but after playing for days and finding lots of bugs (a lot of people did I remember) we got to know that we have to pay for the final code.
    5/ Would you play a game with a controversial theme, or just avoid it completely?
    I listen to my tummy.... and I don't like shooting games at all.
    6/ How important are endings to this sort of game?
    I like good endings. Sometimes one keeps going in a poorly game and the ending tops the poorliness...somehow frustrating...
    7/ Do multiple possible endings persuade you to play a game more than once?
    Not really....
    8/ What's your favourite movie?
    THE LORD OF THE RINGS -of course

  2. #22
    Veteran RBS's Avatar
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    1/ What's your favourite room escape style game?

    Terminal and Guest House.

    Edit: Tipping Point series is fantastic also

    2/ What did you like most about it?

    Surreal environs with crisp graphics.

    3/ Is storyline important in this type of game?

    Only if it helps solve. If its just for fluff to read leave it out.

    4/ Have you ever stopped playing a game because something in it offended you?

    No.

    5/ Would you play a game with a controversial theme, or just avoid it completely?

    Sure I would play it.

    6/ How important are endings to this sort of game?

    Very important. Good endings make the game more memorable.

    7/ Do multiple possible endings persuade you to play a game more than once?

    Yes, absolutely.

    8/ What's your favourite movie?

    Being There
    Last edited by RBS; 12-04-2008 at 17:57:58.

  3. #23
    Super Biker Mod old biker's Avatar
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    1) hard to make a choice ,i like them all as long i understand them(englisch)

    2)the logic in it ,it has to make sense

    3)nah

    4)nope

    5)ill play them all ,im not easely chocked

    6)that you are shure that you are out ,not that you get some chinese scribbles and dont know if youre out or not

    7)if it obtain short games ,i would

    8)ever ?? midnight express

  4. #24
    GH Timetraveler 1momomo124's Avatar
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    1) Tipping point
    2) good graphics and good story line
    3) yes
    4) no never i was mad at it but never quit
    5) maybe if it was a good game
    6) it's important i like funny endings
    7) no not really if i finished it once i'm not going to play it again just for an alteranitive anding
    8) that's hard...MST3K the movie and the Simpson's movie
    I am and will always be a timetraveler


  5. #25
    Caturday Bound! Underclass's Avatar
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    Freecountry, USA (Actually, I'm Canadian!)
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    1/ What's your favourite room escape style game? Crimson Room style.
    2/ What did you like most about it? It's fun!
    3/ Is storyline important in this type of game? Not really.
    4/ Have you ever stopped playing a game because something in it offended you? Nope.
    5/ Would you play a game with a controversial theme, or just avoid it completely? Depends how good it is.
    6/ How important are endings to this sort of game? Pretty important, but gameplay is more important.
    7/ Do multiple possible endings persuade you to play a game more than once? Not really.
    8/ What's your favourite movie? Rocky.
    "But it ain't how hard you hit; it's about how hard you can get hit, and keep moving forward. How much you can take, and keep moving forward. That's how winning is done."



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