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  1. #1
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    Exclamation Mistery's games

    RGB-Room:

    Take the flashlight from the shelf.
    Click on the books.
    Turn to the screen with the door and the huge plant and switch off the light. Take the key and switch on the light again.
    Turn to the screen with the flower picture.
    Click on the picture to take it off and drag the flashlight on the hole.
    Click the "U"s in the correct order and then click on "open".
    You see a number, it's a code.
    Turn to the wooden chest and zoom in.
    Click the number code and finish with a click on "ok".
    Turn to the mirror, zoom in and talk to the dragon.
    Make the deal and give him your key. You will receive a knife.
    Drag the knife onto the left part of the pillow on the bed, get the password. Turn to the pc. Click on it, the CD will be inserted. Type in the password.

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    Mystery's Room:

    Take the key (if you want, you can also turn on the music by clicking on "start" at the door).
    Walk left.
    Click on the box in the shelf, receive a bulb.
    Click under the ball on the shelf, a locked hint will be visible.
    Drag the key on it, the whole hint will be displayed.
    Note the order of the colors.
    Walk to the left into the room with the eye on the wall, switch the eye on. Click on the marbles on the table and click them in the correct order following the hint. You'll get the ID.
    Enter the ID into the pc.
    Switch off the eye, walk to the bedroom, exchange the bulb and switch on the light.
    Find a golden key at the right bottom edge of the bed.
    Walk left, drag the key on the trap door in the shelf and enter the basement.
    Click the lamp and take the magnifyer from the "tunnel" switch off the light again and go back.
    Go to the eye room, switch on the eye and click to the left side of the desk.
    Solve the picture slider puzzle and get the password.
    Switch off the eye.
    Go to the glowing room, click on the book (it says that passwords are offen used in the opposite direction).
    Drag the magnifyer onto the footstep on the wall and enter the password backwards.
    Walk to the eye room and switch on the eye.
    Click on the bin and receive a hint.
    Search with your mouse for a sheet of music to the left from the eye and click there.
    Play the keys from the hint (start where it says "start", then "e" to the right, "d" to the left of it and "g" again to the left of it).You will get a code.
    Go down to the basement again and click the correct numeral code from the piano puzzle.
    Go upstairs again and walk to the right.
    Click on the door.

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    Eternal Room:

    You are in the red main room. Click on tunnel in front of you. Click on the red orb, you will enter the red age.
    Red age:
    Click on the chair and write down the last word. This is the name of this age. Click on the arrow to get access to the 2nd room. Cick under the desk to get the a letter (write down symbols). Click on the red decoration at the wall to see an equation (write it down). Click on the triangle at the wall to enter the first room again. Click at the right side of the closet (teleporter) to get back to the main room again.
    Click on the tunnel again. Do not click on the red orb, but on the left edge of the screen. Click on the blue orb, you will enter the blue age.
    Blue age:
    Click on the arrow to get access to the 2nd room. Click on the bin and write down what it is made of. This is the name of the blue age. Click on the laptop to read 2nd letter (write down symbols). Click on the triangle at the wall to go into the first room again. Click the right edge of the teleporter to go into the main room again.
    Click again on the tunnel. Click twice the left edge of the screen. Enter the yellow orb.
    Yellow age:
    Click on the door of the closet/teleporter to get 3rd letter (write down symbols). Click on the chair and write down what it is made of (this is the name of the age). There?s no need to go into the 2nd room (just if you are curious how it looks), then click on the right side of the teleporter again to enter the main room.
    Click on the tunnel. Click on the right edge of the screen. Enter the green orb.
    Green age:
    Switch on the light and click on the plate with symbols to get 2nd equation. Click on the arrow to enter the 2nd room. Click on the red decoration at the wall to switch on the light. Click on the laptop and write down the age/time that is mentioned. Click on the bin to see 4th letter (write down symbols). Click twice on the rectangle at the wall to enter the first room again. Click the right side of teleporter to enter the main room.
    Main room:
    Click on the red decoration at the wall on the right. The room changes. Click on the bin to see 3rd equation. Now try to figure with the help of the 3 equations in what years the 4 letters had been written. Click on the tunnel to enter the secret chamber where you must solve the big puzzle.
    Solutions:
    Blue age: metal1022
    Yellow age: mosaic1220
    Green age: present2012
    Red age: future2210
    Click on the red plate with the symbols and you are out.

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    The Neighbor's House - Episode 1:

    Zoom in the sofa and find a hint at the right bottom part, zoom out.
    Zoom in the plant and grab a device on the bottom of it, zoom out.
    Zoom in the bookshelf and read the diary.
    Find a letter at the top left part of the shelf, note the zip-code of the adress, zoom out. Zoom in the fountain looking object on the far right of the room, drag the device on it and enter the 4 numbers from the zip-code (9638).
    Click on the doorhandle and enter the next room.
    Click on the piano and listen to the melody, zoom out.
    Walk left, zoom in the desk and find a fire extinguisher to the right of it.
    Find out the correct order of the drawers according to the melody from the piano.
    Click on the top of the desk. You see the numbers of the drawers.
    Click on the music sign and enter the correct order of the drawers (354162).
    Go back to the overview of the second room and zoom in green door.
    Click on it and it will reveal a puzzle.
    Click on puzzle to zoom in.
    Now click the marbles in the correct order following the hint from the first room: Click the shape of 6, start with the third marble of the top line and touch every marble once. You will be brough back to the main screen.
    Go to the right and drag the fire extinguisher onto the picture.
    Note the coordinates that appear on the screen, zoom out.
    Zoom in the on the globe and click it twice.
    Enter the coordinates.
    End of episode 1.

  5. #5
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    The Neighbor's House - Episode 2:

    You find the device and the envelope on the sofa behind the book and under one of the books in front of the sofa, respectively.
    Zoom in the fountain looking object and find a number hint behind the lamp on the floor.
    Drag the device on the fountain looking object and enter the ZIP code fromt the envelope (9638).
    Click on the doorhandle and enter the next room.
    Click on the piano and listen to the melody, zoom out.
    Take the key from the stool.
    Walk left, zoom in the desk and find a fire extinguisher to the right of it.
    Click on the flashing object under the desk and write down the hint.
    Find out the correct order of the drawers according to the melody from the piano.
    Click on "next" above the desk. You see the numbers of the drawers.
    Click on "next" and enter the correct order of the drawers (354162).
    Go back to the overview of the second room and zoom in green door.
    Click on it, it will reveal a puzzle.
    Click on puzzle to zoom in.
    Now click the marbles in the correct order following the hint from the first room: Click the shape of 2, start with the first marble of the top line and touch every marble once. You will be brought back to the main screen.
    Go to the right and drag the fire extinguisher onto the picture.
    Note the coordinates that appear on the screen, zoom out.
    Write down the sign you see next to the picture (it is the symbol for Fire).
    Zoom in the on the globe, write down the sign again (it's the sign for Earth) and click it twice.
    Enter the coordinates (note: you have to replace one letters of the coordinates following the hint from under the desk): f4g9.
    You will be taken to the third room.
    Go to the left, zoom in the closet, click on the green square and write down the symbol for Wood.
    Zoom out and take the 2nd key from the object in front of the closet.
    Now go to the right part of the room and click on the stone object. You hear water, write down the sign (symbol for Water).
    Go back and zoom in the chest of drawers.
    Click on the top drawer and match the symbols that you have written down (Fire, Earth, Water and Wood). You will get the 3rd key.
    Zoom out and click on the next drawer. You see equations. Write down the longest one.
    Now go to the right part of the room again and drag the three keys on the smaller green door.
    You find a lever puzzle. Use the hints from the equation (the numbers on the left represent the position of the levers, 0 for off and 1 for on). If you set the levers correctly, you will get a message that the door has been opened.
    Zoom out, go to the middle part of the room and click on the door.
    End of episode 2.

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    The Neighbor's House - Episode 3:

    You start in a room full of smoke. Go to the right and zoom in the desk.
    Underneath it you will find a button, click it to get rid of the smoke.
    Go to the left twice (chest of drawers) and click on the top drawer.
    You see a picture of an object (remember which one) and click on the picture to get hint.
    Solve the equation.
    Then look in the 2nd drawer and see a note. Find out the 5 words which come from the police alphabet and write down the first letter of those words.
    Take radar from 5th drawer.
    Go to the left and zoom in the globe.
    Click the solution of the equation in roman numerals above the 6 buttons and click the brown button underneath them. Order: top middle, bottom left, top left, bottom middle, top right, bottom right.
    It will open, take the device out of it.
    Zoom out and go to the right.
    Drag the radar from your inventory on the fire ball to get coordinates.
    Go to the main screen.
    Go to the right and read letter on the desk. This is the hint that you have to make objects visible by setting their visibility codes.
    Now go to the right to face the bookshelf.
    Drag the device on it and enter its visibility code from the note with the police alphabet (ntvmu).
    Take out the book from the bottom part.
    On page 2 you see the picture of a small closet on the wall (remember which one), on page 3 you see an underlined word (write it down) and on page 4 you see a key (take it).
    Put the book back.
    Now go to the main screen and go to the chest of drawers on the left part of the room again.
    Use the key on the 3rd and 4th drawer. Write these hints down.
    Go to the main screen and zoom in the closet on the wall in front of you.
    Drag the device on it and enter its visibility code from the code book (protection).
    You will see 10 buttons and a main button in the middle. Push the buttons following the hint from the 3rd drawer to open it.
    Take the second key.
    Now use the hint from the 4th drawer to set the levers (the first digits announce the number of the levers 1-8 and the second digits tell you the correct position: 0 for off, 1 for on).
    Solutions:
    on the left: on, on, off, on
    on the right: off, on, on, off
    Cick the main button and write down the code that appears in the text.
    Remember which object appears. Zoom out.
    Go the the bookshelf again and make it visible like in the beginning of the game.
    Use the 2nd key on the small door next to it to get a hint.
    Go to the closet on the far right of the room.
    Drag the device on it and enter its visibility code (tele72).
    Now push the buttons following the hint from the small door (shape of "Z").
    It will open.
    Click on top globe and enter the coordinates that you received from the fire ball (a1z99).
    You will be teleported out of the room.
    Go out of the next room and see what happens.
    End of part 3.

  7. #7
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    Insane Escape

    (originally posted by Leon on http://gamesolutions.efzeven.nl)


    Room 1:

    After taking the humanizer, you need to get out. Walk around the room and explore. You’ll find some letters in strange places: A strange word on a blackboard, an E in the bin, a N under the table and a N on the couch. Next to the couch there’s a drill. Use it on the window after climbing the ladder. This will result in a combination. Remember it. Next over to the computer. You must enter a password, but which? Remember the blackboard. There was terces. That’s secret backwards. Use it as the password and play the game. Remember the combination on the window? Use it here and it will result in three colors. This is the combination that must be used on the panels next to the front door. There’s a key. That must fit on the chest on the floor next to the VCR. Another three letters: U L and T. So now there are 6: T U N N E L. Go to the computer again and enter this as the code for the next level. The bookcase will move and a tunnel will appear. Your escape from the first room.

    Room 2:

    You have to collect 8 numbers. There are two behind the bookcase, one on the flask on the floor in front of the bookcase. There’s also a cane hidden on top of the bookcase. When you turn around, you’ll find a number on the roadworkers sign. There’s a magnet behind it. You’ll need it. There’s a number in the bin and there’s a number under the rock. Turn around again. Now there’s a plate on the wall that jou can’t ‘just’ move. You’ll need the magnet for that and you’ll get number 7. On top is another one, just out of reach. A good thing you found the cane. Use it and there’s number 8. Now take a good look at the numbers. There’s written 1=, 2=, 3= and 4= and in colours. Match the colours and you’ll have a sequence. Go to the arrows on the wall and match the direction of the arrow in the direction of the solution found. Use the hands of the clock to translate the numbers to a direction (12=north, 3=east, 6=south, 9=west). When set correctly, you can start the machine by pressing Start. You’ll see a number of buttons flashing in a sequence. Remember the sequence. Here’s a hint: press the start button several times and write down the sequence. When you repeated the sequence correctly, you’ll get a key. This one can open the hatch in the floor to your escape…. or not?

    Room 3:

    When walking around the garden, it soon becomes obvious you need to make a balloon. But how? You’ll need several objects for that: two spines from the plant behind you, a big one and a small one. A lighter in the high grass in front of you. The sheets hanging over the fence. A rope will be in the basket. On your right you’ll find yarn on the bench and a gastank next to it. Now first make a needle by using the small spine on the bigger one. Then use the spine on the thread. Use the thread on the sheets and there’s your balloon. Now put the balloon on the basket first, then use the rope to tie the balloon to the basket. Put the gastank in the basket and use the lighter to heat the balloon. Free at last.

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    GFARDTO's Revenge

    (originally posted by Mercedes on Escape Games 24)


    This is done with the items I bought at the store...they've gotten me through other rooms..

    NOTE: you can complete the game with any items you buy, in other words u will find items u need further in the game if u didn't get them at first..

    Click all members, then click on wolf..to advance...then it's;
    'Yeah where's Mystery we haven't seen her since Renegade's island'..go through arrows till you get to deck. Click on tiger..'text' ...then tiger..

    Now you are in hallway...grab coin in the corner..Go through the door on left and speak to Jack..(take away cups to see Jack)

    Go back out into hallway by hitting door icon in the top right corner or exit on the door..in this room.

    Go to Doglover's room on the right..speak to characters..Themepark is broken...Get coin out of blue book on the shelf. go out..

    Go into Lilliput room ..door on the right ...and take frog..in return he gives u a coin..take it. ..Speak to Lilliput .she leaves..also look at other items.

    Go back out into hallway and now notice the door at the end of hallway is now available to use...

    You are now in the Utility Shop..depending on what items to buy..u Can still finish the game no matter what items you buy..
    Speak to the Dragon by clicking through text at the bottom of screen..he will then give u a hint to buy 2 cushions..click on him again to speak to him and buy all items with the 3 coins you have..

    My items were; 2 Cushions Scizzors screwdriver..= 3 coins..

    You're now back on Deck with other members..click Tiger then Captain and watch the Sail...

    You are now at hall way with 4 doors and a Mozaic wall in front.
    with members there..speak to girl..listen to turtle..Their names are at the beginning of game..but I can't remember now..sorry..

    Go to all doors and note they all need passwords. Look at Moziac wall and see that you need something to get something down in the hole..Also note there is a fraction in the corner.3/2

    Go through the door on the left..you are now in the kitchen..Take the stool, glass and take wire from fridge..Drag glass from inventory to get water from tap after turning it on..This however doesn't do anything for me..but if you had not bought a certain item from the Utility store..it no doubt may have given u the missing item you missed at the Utility Shop. This is my guess.

    Now look at the note in front of table. If you read the note..You will notice that the beginning letters of each line..form a word
    Gfardto, the next line the word is Until..then the next line the word is All..then the next line the word is Ropes..then the last word to see in a line is Diary..Put them together and you spell Guard and this word is case sensitive..

    Use this password on the door on the left beside kitchen door. Enter password and is case sensitive, you are now in another room where there is a bomb..of course we will keep touching it till it blows up..lol..

    Go Into bathroom and speak to Tiger he's taking over for Mackay..
    Click center duck..then click duck right of him and click duck on the sink.. and he will speak the words "Second minus third is fourth. Also note the fractions..1/5 at the sink 2/8 under picture..At this point you will have 3 Fractions. 1/5 2/8 3/2 Now taking those numbers you now have to input them into safe in the first room To figure this out is easy enough..1/5 means 5 is the first number..and so on. 2/8 means 8 is the second number..3/2 means 2 was the third number and from what the duck says he gives u the last number which is 8-2=6 So 6 was your last number. So in essence the numbers to be put into safe is 5826
    So now you see once you have opened the safe.."The password is not here...Muwahahahah...Well now you have to think of "riddles"...What is the message really telling you... its in the message...the password for the next door...not here with the space Use password on the most right door. You are now in colored room with Panda, Note pictured puzzle with paints..looks like a coloured code Now use green key on green cabinet door. Drag scissors to pillow and get both keys. Note the note on the floor giving you a hint with colours..see the numbers 1 4 2,3 .

    Go left and take hook from cushion...You can now go out and see mozaic. In your inventory drag hook onto wire then drag hookwire to reach down mozaic wall. You now have a gold key.
    It's now time to go into other door using coloured code you have from paper..The numbers = letters so 1=Blue is the top colour which is blue according to chart found on the floor in the bedroom and out in front room..2,3 equals 1st and 2second letter found in Orange and 4th equals 1st letter in Green..so you password is Borg
    You are now into fourth room..note Safe on the ceiling, but you can't reach it..drag stool from inventory to the floor in front of it.. Use the arrow in front of stool to reach safe ..You need a key to open it...drag blue key from inventory to safe and it has now unlocked blue door in the room.
    Enter blue door to see the big duck..speak to all members they say you have to save Mystery..that u must climb the duck..Drag rope onto duck..then click duck..might have to do this a few times..then u will see a scene unfold and then you will see Mystery (little green alien) and you must take her hand to save her..Click arrow up the rope and and you are back in the room with Mystery and the gang..then a few scenes happen till you are in a room with the Tiger again and a Trap door on the floor..Drag the gold key from inventory and watch scene unfold..You have saved Mystery..!..

  9. #9
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    In Somnia

    (written by Mistery aka Mystery's Games)


    You find yourself on an island with strange trees.
    Go forward to the stone, and click it. Click the note underneath the stone, then click it to put it away.
    Go to the "tower" on the left, and pick up the orb. Go back.
    Walk forward to the altar, and drag the orb onto it. Wait for the cut scene, the orb will explode.
    Walk forward to the altar again, and pick up the key. Go back.
    Go to the right, and take note of the letters and numbers on the screen (SI8C).
    Go to the small entry in front of "C", and climb down. You are in a cave now.
    Click the note, which contains a clue. Take note of the positions of the letters and numbers, pay especially attention to the positions of SI8C. Click the note to put it away.
    Turn left, and pick up the brown marble.
    Turn left twice, and pick up the pink marble and the green gem. Drag the key onto the lock of the treasure box, and see inside. Click the device, and click on the correct buttons according to the clues (SI8C). Click the following buttons: top left, 2nd left, 4th left, 4th right. Back out, and you'll hear a sound, an elevator has arrived.
    Turn right, and enter the elevator.
    Drag the pink and brown marbles onto the correct places. Watch the lamp, a number will show up: 77.
    Go forward, and enter the next elevator, it will take you to an island.
    Turn to the right, and enter the cabin with a screen and buttons. Set it to 77 by using the appropriate buttons. Then click the red button to confirm, the screen will say "complete" (if you have made a mistake, you can reset it with the black button). Back out.
    Turn to the left, and walk to the wooden turtle. The button on it has been activated by setting the number 77 before. Click the button, and the glass door of the booth will slide up. Enter the booth.
    Talk to Soron (click on the text to advance with the dialogue). He is ready to help you, but wants a precious artifact in exchange. Drag the gem onto him.
    Watch the cut scenen and the credits. Click on the screen to exit.

    END OF EPISODE 1.

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