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The Journey Down

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  • The Journey Down

    Shameless plugging for my own game project

    I figured it's time I introduce my current game project here on gamershood, to get some feedback from you guys. I'm a Swedish game developer, running my own business together with three other guys, in the city of Gothenburg. Our main project right now is the point 'n click adventure game The Journey Down.





    The Journey Down is a classic point-and-click adventure game title for the PC, planned to be released in four separate parts. The first chapter "Over the Edge" follows our brave pilot hero Bwana and his sidekick Kito as they, while trying to make ends meet, end up getting thrown into a twisting plot of corruption and adventure. The first part is scheduled for a 2011 Q4 release and is developed and published by Skygoblin in conjunction with Sweden based social game developer SLX Games.

    A shortened, low-res, no speech version of The Journey Down: Over the Edge was released in the summer of 2010 as a testing prototype for the coming high-res commercial version of the game. This prototype has among other things won a bunch of funky indie awards, one of them being the coveted “AGS Game of the year” Award.

    The Journey Down is developed in Adventure Game Studio and features an all original Jazz/reggae soundtrack by jazzmaster Simon D’souza.

    The team developing the game are doing our best to chronicle our journey on our dev-blog over at www.slxgames.com, please drop by and have a peek whenever you're bored. We love to hear your thoughts and comments, they are no doubts central to making the game as bombastic as possible.

    I'd love to hear your thoughts!


  • #2
    Here's another new screenie from the devblog. I'm happily painting away on the new room backdrops while Henrik keeps playing around with our rendering pipeline. Mathias has started scratching his head delving into the spaghetti code of the AGS engine, and Markus is, well, busy with other things.



    Man I'd love to give Bwana -the main character- unique frames in here sort of squeezing his body together against the cold. What a truly bad idea.

    Keep the comments coming, please

    Follow the devblog over at slxgames.com!

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    • #3
      I'm posting to say that we've just updated the blog today with a sneak peek of the voice of Lina. Thus finishing our lead cast preview on the dev-blog. Check her voice out and tell us what you think!

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